Wednesday, April 24, 2013

DRUGHS' RULES OF ENGAGEMENT

1) War should be declared at the conclusion of each battle, hourly. (Our defense leader is going to take a beating using this strategy, but it should pay off with some extra points)

2) Members should only attack on the even number hours (EST), and should recover their stamina in between.

3) The person declaring the war should always power attack the defense leader - immediately.

4) If the defense leader is not down, the next person to the battle should also power attack the defense leader.

4a) If we have enough participation, and the wall strength is low enough we should consider attacking the opponents wall.  Declare what you are doing on the forum if you believe this to be the case.

5) Attack opposing members with small numbers of allies, to ensure a win. (also we get more points if we attack a player who is a higher level than we are -but we won't know this in advance)

6) Alert the group on the forum if you attack an opponent and they shell out big $$$. Also alerting them to their def stats will help our weaker members know who they can beat for a sure win.

7) If possible, plan to level up during a battle. You will regain full health.

8) If you are playing with gold, it is best to use it when battling with factions with no wall or a destroyed wall. (There may be better ways to use gold, but this is what I was thinking with limited participation)

9) If you are not active in a war without alerting the group of your absence, you will be removed from the faction.

 10) Please leave comments with ways to improve this blog/website.  Our faction is awesome, let's kick ass!

2 comments: